Making Halo 4 . THE RETURN OF THE FORERUNNERS
343 Industries . Halo 4 . September 2012
AN EVIL AWAKENS
The VILLAINS OF HALO 4
Return of the Prometheans touches on, from a technical standpoint, how characters are developed from their menacing silhouette to their actual 3D design, animation and visual effects systems.
Return of the Forerunners is the second of three part series.
- Part 1: Heroes + Storytelling
- Part 2: Villains + Ways to Defeat Them (Weaponry)
- Part 3: Multiplayer + Future
All related parts are linked below.
A Hero Awakens was supposed to be 'the character documentary,' but we had too much to say about the new class of enemies that it could never fit into on 10 minute segment.
A Hero Awakens also never talks about the extensive hand animation that goes into making a game. Halo's enemies are aliens so we obviously cannot use motion capture for them and neglecting that entire process is a bit of a crime.
For marketing, it gets people a bit nervous when we talk too inside-baseball about game development, but for me, it's just as impressive as anything we do. To make an army of people create a singular experience is an achievement in its own right.
Beyond that, I love the ending because for the team it was near the end of the project. The light at the end of the tunnel could be seen and Halo was starting to capture and espouse something meaningful.
Director: Dan Chosich
Editor: Dan Chosich
Editor (Weapons Section): Paul Featherstone
Assoc. Producer: Veronica Peshterianu
Camera A: Michael Pagano
Camera B: Paul Featherstone
Camera C: Dan Chosich
Producer: Alison Stroll
Motion Graphics: Dan Chosich