Let’s Talk
Dan is a director attempting to stay dry with his lovely wife and daughter in Seattle.
Dan also loves finding good music, Sharp Writing, passionate people, and the Palm desert.
Biography
Accomplished creative director and narrative experience leader with 15+ years of expertise in AAA game development, transmedia storytelling, and entertainment. Proven track record of leading cross-functional teams and delivering high-profile projects at Microsoft's Xbox Game Studios. Specialized in crafting compelling branding, directing cinematics, and creating immersive gaming experiences that resonate with global audiences.
PRESENT
_01
Game Experience Director
Atlas \\
Jar of Sparks. Seattle, WA
October 2022 – January 2025
• Directed level design team while serving dual role as narrative lead, ensuring cohesive storytelling through environmental and gameplay elements
• Oversaw cinematic production pipeline, including partner management, documentation, and quality control
• Established "Sony-quality" presentation standards within budget constraints
• Drove pre-production phase with focus on world-building and narrative architecture
• Post-game pivot directed efforts to turn a single player game into a compelling PvE MP experience
_02
NARRATIVE EXPERIENCE DIRECTOR
Halo FPS Shooter Team \\
343 Industries (Microsoft). Seattle, WA
August 2017 – September 2022
• Directed all cinematic performances and voice-over work for primary cast
• Directed the cinematic and narrative implementation in engine including engineering, lighting, FX, and animation efforts
• Led cross-functional teams in creating and implementing narrative content across cinematics and gameplay
• Partnered with Creative Director to orchestrate dialogue pacing and audio throughout single-player campaign
• Directed major marketing initiatives including E3 2018 and 2019 announcement trailers
• Established narrative design specifications and documentation for level development
_03
Creative DIRECTOR
Halo Transmedia Team \\
343 Industries (Microsoft). Seattle, WA
May 2015 – July 2017
• Directed VR project development for a Halo game on the HTC Vive
_04
Director
Halo Transmedia Team \\
343 Industries (Microsoft) + Scott FreE. Seattle, WA
February 2014 – December 2014
Lived in Iceland and Ireland for 2 months to produce 15 short films that sat alongside the Ridley Scott produced Halo: Nightfall production
_05
Creative Director + Experience Designer
Halo Transmedia Team \\
343 Industries (Microsoft). Seattle, WA
December 2012 – May 2015
• Creative directed the Halo Channel app, an interactive television experience bridging gaming and media content
_06
Lead Motion Designer & Editor
Halo Transmedia Team \\
343 Industries (Microsoft). Seattle, WA
January 2011 – December 2012
I created all the behind-the-scenes documentary materials and 90% of all motion graphic materials for Halo Anniversary and Halo 4
_07
Staff Designer
Imaginary Forces. New York, NY
September 2010 - January 2011
Full-Time Staff Designer / Animator. Rebranded Canadian W Network, along with Spike TV. Created the logo for Dreamworks film ‘Real Steel’
_08
Designer
King and Country,Santa Monica, CA
June 2009 - August 2009
Modeled 3D elements for the Comedy Central Roast of Joan Rivers. Designed pitch boards for Comedy Central Roast of Joan Rivers, Kellogg's, and the Oprah Winfrey Network (OWN)
_09
Designer
Loyalkaspar. New York, NY
June 2008 - September 2008
Animated Disney XD bumpers. Constructed billboard print ads. Spearheaded the real-world motion graphic transitions for Disney XD
_10
Designer / Editor
Major League Gaming. New York, NY
July 2006 - October 2007
Assembled, animated, shot, and 3D modeled over 15 different web promotional videos that premiered on Major League Gaming’s stages along with G4TV and ESPN.com
_11
Assistant Editor
Film Oasis / Bungie StudioS. Kirkland, WA
July 2006 - August 2006
Spearheaded pre-production on the Halo 3: ViDoc’s. Captured early-game footage for ‘Et Tu Brute?’ video documentary and assembled Bungie’s first podcast
_12
Assistant Editor
Film Oasis. Santa Monica, CA
June 2004 - September 2004
Captured game footage for the Halo 2 Documentary and edited the 'First Look' featurette