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Let's make moments more resonant, more inspired, more understood.  

Let's make ideas into mythology.

Let's make something beautiful together.


I care about brands.  I care about deconstructing the essence of each moment.  I care about assembling new ideas from those disparate parts.  Most of all:  I care about delivery over theory.  

I started off like most children of my generation, making internet videos at the dawn of the millennium.  After graduating from film school, I decided to further my education by attending Savannah College of Art & Design. In 2010, I graduated from Savannah College of Art and Design with a Masters of Fine Arts degree in motion media design.  Today I work at Microsoft.  With every opportunity I aim for elegance, wonder, and depth.  

I service brands.  I service moments.  I service the drive to find the larger meaning—the larger story—all for the larger good.  



"We're fortunate enough to get paid to make people wonder.

That feeling of discovery and curiosity fills me with endless source of gratitude."- DAN




Halo FPS Shooter Team      \\      

343 Industries (Microsoft).  Seattle, WA

August 2017 – Present

I create and clarify story through persuasion, design, and motion.



Halo Transmedia Team      \\      

343 Industries (Microsoft).  Seattle, WA

May 2015 – July 2017

I incubate on the direction and experiential facets of future projects that the Halo transmedia team may want to greenlight.  



Halo Transmedia Team      \\      

343 Industries (Microsoft) + Scott FreE.  Seattle, WA

February 2014 – December 2014

I created 15 short films that accompanied the Ridley Scott produced Halo: Nightfall production.  These videos were a part of an interactive experience that I created for the Halo Channel. Upon watching the film the narrative would branch to short films that helped color the overall film narrative. 


Creative Lead + Experience Designer

Halo Transmedia Team      \\      

343 Industries (Microsoft).  Seattle, WA

December 2012 – May 2015

I was tasked with creative an interactive television experience for the Halo franchise.  It was my goal to create something that felt completely additive and did not use gimmicks for the sake of creating an interactive experience. 


Lead Video Motion Designer & Editor

Halo Transmedia Team      \\      

343 Industries (Microsoft).  Seattle, WA

January 2011 – December 2012

Created all behind the scenes documentary materials and 90% of motion graphic materials for Halo Anniversary and Halo 4.  





Imaginary Forces.  New York, NY

September 2010 - January 2011

Full-Time Staff Designer / Animator / Thinker.  Rebranded Canadian W Network, Working on the Rebrand for Spike TV, Created the logo for the Dreamwork’s Film ‘Real Steel.’  Worked on numerous internal branding projects.  



King and Country,Santa Monica, CA

June 2009 - August 2009

Modeled 3D elements for the Comedy Central Roast of Joan Rivers. Designed pitch boards for Comedy Central Roast of Joan Rivers. Animated chocolate swirls and peanuts that were mixed with shot elements for Kellogg's Fiber Plus. Modeled a high polygon eye machine for the pitch of the Oprah Winfrey Network.  Side Note:  King and Country was formerly known as ‘Belief,’ one of the oldest and most respected names in motion graphics.  



Loyalkaspar.  New York, NY

June 2008 - September 2008

Animated Disney XD bumpers. Constructed billboard print ads. Spearheaded the real-world motion graphic transitions for Disney XD. Assembled, animated and designed a Loyalkaspar internal video for their 5th year anniversary.


Designer / Editor

Major League Gaming.  New York, NY

July 2006 - October 2007

Assembled, animated, shot, and 3D modeled well over 15 different web promotional videos for Major League Gaming. Fully produced a one minute commercial that aired on G4TV and


Assistant Editor

Film Oasis / Bungie StudioS.  Kirkland, WA

July 2006 - August 2006

Spearheaded pre-production on the Halo 3: ViDoc’s. Captured early-game HD footage for ‘Et Tu Brute?’ video documentary. Assembled first Bungie podcast.



Film Oasis.  Santa Monica, CA

June 2004 - September 2004

Captured game footage for the Halo 2 Documentary. Edited and Constructed: ‘First Look’ Featurette on the DVD. Assembled rough edits for use with DVD commentary.