About

Built for Wonder

My passion has always lived at the intersection of design and storytelling. I follow a rigorous creative process that starts by auditing and clarifying the problem, then crafting solutions that take into account the medium, the audience, the team, the timeline, and the budget. At the core of everything I do is a desire to advocate for the audience. I aim to create work that respects their time, intelligence, and emotional investment in the client or brand.

Across all my work, I try to distill large concepts into small, memorable moments that evoke anticipation or wonder. Those two emotions have defined why I do this work. I believe there’s lasting power in projects that feel considered and spark conversation. This site, and everything documented here, is a reflection of that care, thoughtfulness, and authenticity.

Every project is a time-bound opportunity. I want the time I spend making something to feel meaningful—for myself, my collaborators, and the people experiencing it. Not every project allows for that luxury, but I’ve found that artistry comes from perspective. My value lies in the experiences I’ve had and the lens I bring to each creative challenge. Great work, whether visual, auditory, or narrative, presents the world in a way that feels new. My goal is to understand the client’s needs and build a clear framework that helps teams exceed expectations.

Core Competencies

Hands on. Eyes Forward.

It’s one thing to showcase this work. It’s another to speak to it with clarity, confidence, and a track record of success. What I’m aiming to share here is the core of what I do. In nearly every production, I take a hands-on approach. I need to know what I’m talking about because I’ve spent over 15 years being the one stitching the story together.

On almost every documentary and trailer featured here, I’ve served as both the editor and representative presenting the work to leadership. That combination has taught me a lot about execution, communication, and creative trust. I’m still learning, always adapting, and driven by the desire to make each project stronger than the last.

Documentaries

Ask the Right Questions

A large part of my career has been dedicated to documentary filmmaking. Many of these projects aren’t even featured on this site. My first real job in the industry was editing documentary featurettes for Halo 2. I’ve always approached storytelling by asking questions and following the answers until I find a shared truth. That truth is what connects with audiences and clients alike.

Documentary filmmaking is where I feel most at home. I’ve directed and delivered pieces from start to finish and love the honesty of the process. It’s raw, deeply rewarding, and ultimately beneficial to both the subject and the viewer. I’ve had the opportunity to travel the world, live in places I never expected, and tell stories I never imagined. It’s one of the greatest joys of my career.

Trailers

Expectation, Interrupted

After documentaries, trailers have played a major role in my work. Most of what’s featured here is focused on the Halo franchise because a large portion of my career was spent there, but the same approach applies to any product launch or rebrand. It starts with perspective, understanding what the client wants, and finding a way to either meet the audience where they are or subvert expectations to create something that sparks conversation.

Some of the biggest lessons I’ve learned have come from building trailers with large teams, often in shifting conditions. Sometimes the technology doesn’t exist yet, or the budget changes halfway through. The challenge is delivering something strong even when the conditions are unstable. In those moments, the creative core becomes your anchor. If you can hold onto the heart of the idea, the work can still resonate.

AAA Game Development

Built to Adapt

I’ve spent more than eight years in a leadership position doing AAA game development. It’s a completely different world from documentaries or trailers. While production pipelines share some similarities, the games industry constantly evolves. The technology shifts. The expectations shift. And the players themselves have agency, which makes every design choice matter.

This constant change is what makes game development so challenging and rewarding. My documentary background has helped here more than I expected. You can plan and storyboard as much as you want, but at a certain point you have to respond to what you actually have—whether that’s footage or gameplay. Game development demands flexibility, iteration, and collaboration.

I’ve learned that the more rigid a team becomes, the more fragile the project. The best games are made by teams that allow ideas to come from anywhere and give those ideas room to grow. That only happens when the environment is safe, clear, and open to experimentation within a strict period of time.

Momentum

Belief is Contagious

This wasn’t a section I initially planned to include, but it’s become one of the most important parts of my work. I’ve spent a lot of time in large organizations, and one of the keys to success in that environment is person-to-person connection. That’s part of why the COVID era hit so hard. We lost a lot of the unspoken accountability and momentum that makes creative teams thrive via in-person communication.

Both of my parents were teachers. That taught me how differently people learn and communicate at different rates and in different ways. It’s why this site includes different types of documentation—presentations, audio-plays, spreadsheets, PDFs, decks, etc. With all my work I’m always trying to keep the most important ideas accessible and alive. Momentum is everything. Without it, doubt starts to grow. Every project faces doubt—it’s part of the process. But the real challenge is fighting that doubt by building belief. Belief that the concept is strong, that it can work, and that it can move people to feel something or act. That’s always been my goal.