Halo: OCtane Tests
343 Industries . September 2017
Disclaimer
Not representative of any Halo game, this was created as a test scenario.
All models are from Halo 5. Assets were then deconstructed and re-rigged. Materials and scenes were made specifically for Octane.
The objective of this endeavor was to become proficient in using Octane Render to implement it within a production setting to identify potential shortcomings in the realm of animation and excessively complex scenes. These tests were later used in a long documentary that was used to help sell the concepts around what would become Halo Infinite.
Director: Dan Chosich
SFX: Dan Chosich
Octane Render is a GPU renderer. The scenes were composed in Cinema 4D, rendered with Pathtracing, and composited in Adobe After Effects.
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